![]() Having your characters do a million backflips after their attack animation doesn't hide that your game sucks, Intelligent Systems.ģ4h 5m PlayedI've played all the US releases in order up to this one and I'll have to say that it is the weakest at that point but still a good game. The sheer gall of the developers to try to present it as a good game when they can't even be bothered to make the text cutscenes widescreen instead of 16:9 to recycle Path of Radiance assets, with an ugly-as-hell border to top it off. I'm just glad to be rid of it it's too bad I spent 20 hours waiting for it to get good before I quit. I don't understand why this game is highly rated. After a while, I felt like I wasn't playing the game so much as watching it play itself, dozing off as the allies and enemies took forever to do their turns and I could finally move my characters and navigate them through the arbitrary bullshit the game had waiting at every turn. Most maps feel small and restrictive, and almost every single map from a certain point onwards are crowded with like 50 NPC allied units that get in your way and take half an hour to do their turn with no skip feature. The story is bog-standard even for a series not known for overly strong storylines the music is better than in Path of Radiance I guess. They might have more detail but you can count the polygons - it's hideous. The graphics are muddy and ugly and somehow look even worse than its last-gen predecessor. Every single aspect of this game is designed to be as slow and tedious as possible, and even with the game speed set to maximum and battle animations turned off, it feels like it's trying to waste your time. I heard it was difficult, but it wasn't that hard (hell, it was easier than Path of Radiance) - unless people meant difficult to tolerate its fucking bullshit design. ![]() Now that I've beaten Normal mode, I might go back someday to play Hard mode, but I wouldn't particularly recommend it to anyone else.ġ8h 54m ProgressI put around 20 hours into this terrible, overrated game trying to get some enjoyment out of it. Overall, Radiant Dawn is a fine but easily skippable Fire Emblem. The game also continually supplies you with new, temporarily overpowered characters, so there's no reason to develop any character you don't really, really want. The support system makes certain characters way better than others. The gameplay is about the same as always. Even the best graphics on a Wii game are unimpressive now, so it doesn't really matter anymore. People complained about the graphics when the game came out, but they didn't bother me. There were a lot of characters, and you don't see them enough to care about most of them. There's not much voice acting, and it wasn't very good. That stuff aside, the story and music were average. Unfortunately, Path of Radiance is really expensive now (and I'm cheap), but I think it's probably a good idea to play it first if you can. It didn't interfere too much with my understanding of the story, but every once in a while, a character would show up, and everyone would say "hey so and so, long time no see" as if I should know who it was. Also, the game seems to assume that you've played Path of Radiance. For the most part, I didn't need to put much thought into it, which wasn't really the experience I was looking for. Thus, there were only a few occasions where the game presented a real challenge. My first complaint came right away: the game won't let you play Hard mode until you've beaten it on Normal. 72h 4m PlayedFire Emblem: Radiant Dawn was O.K. ![]()
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